Spells

There are six types of spells that can be cast.
 * Offensive Spells bring pain to targets.
 * Defensive Spells maintain the caster's safety by absorbing, negating, blocking, and/or redirecting harmful effects.
 * Utility Spells assist in performing mundane everyday tasks like mixing potions and opening doors.
 * Summoning Spells can summon loyal servants to assist the player in battle. Summoned monsters are less powerful than tamed creatures, and are temporary.
 * Charms provide beneficial effects to the target (typically the caster).
 * Curses bring harm, paralysis, and other passive effects to the target.